PhysicsDirectSpaceState2DExtension

Inherits: PhysicsDirectSpaceState2D < Object

Provides virtual methods that can be overridden to create custom PhysicsDirectSpaceState2D implementations.

Description

This class extends PhysicsDirectSpaceState2D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.

Intended for use with GDExtension to create custom implementations of PhysicsDirectSpaceState2D.

Methods

bool

_cast_motion ( RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, float closest_safe, float closest_unsafe ) virtual

bool

_collide_shape ( RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, void results, int max_results, int32_t result_count ) virtual

int

_intersect_point ( Vector2 position, int canvas_instance_id, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer2DExtensionShapeResult results, int max_results ) virtual

bool

_intersect_ray ( Vector2 from, Vector2 to, int collision_mask, bool collide_with_bodies, bool collide_with_areas, bool hit_from_inside, PhysicsServer2DExtensionRayResult result ) virtual

int

_intersect_shape ( RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer2DExtensionShapeResult result, int max_results ) virtual

bool

_rest_info ( RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer2DExtensionShapeRestInfo rest_info ) virtual

bool

is_body_excluded_from_query ( RID body ) const


Method Descriptions

bool _cast_motion ( RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, float* closest_safe, float* closest_unsafe ) virtual

There is currently no description for this method. Please help us by contributing one!


bool _collide_shape ( RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, void* results, int max_results, int32_t* result_count ) virtual

There is currently no description for this method. Please help us by contributing one!


int _intersect_point ( Vector2 position, int canvas_instance_id, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer2DExtensionShapeResult* results, int max_results ) virtual

There is currently no description for this method. Please help us by contributing one!


bool _intersect_ray ( Vector2 from, Vector2 to, int collision_mask, bool collide_with_bodies, bool collide_with_areas, bool hit_from_inside, PhysicsServer2DExtensionRayResult* result ) virtual

There is currently no description for this method. Please help us by contributing one!


int _intersect_shape ( RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer2DExtensionShapeResult* result, int max_results ) virtual

There is currently no description for this method. Please help us by contributing one!


bool _rest_info ( RID shape_rid, Transform2D transform, Vector2 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer2DExtensionShapeRestInfo* rest_info ) virtual

There is currently no description for this method. Please help us by contributing one!


bool is_body_excluded_from_query ( RID body ) const

There is currently no description for this method. Please help us by contributing one!

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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