GLTFSkin
Inherits: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
Tutorials
Properties
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Methods
void | set_inverse_binds ( Transform3D[] inverse_binds ) |
void | set_joint_i_to_bone_i ( Dictionary joint_i_to_bone_i ) |
void | set_joint_i_to_name ( Dictionary joint_i_to_name ) |
Property Descriptions
Skin godot_skin
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PackedInt32Array joints = PackedInt32Array()
void set_joints ( PackedInt32Array value )
PackedInt32Array get_joints ( )
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PackedInt32Array joints_original = PackedInt32Array()
void set_joints_original ( PackedInt32Array value )
PackedInt32Array get_joints_original ( )
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PackedInt32Array non_joints = PackedInt32Array()
void set_non_joints ( PackedInt32Array value )
PackedInt32Array get_non_joints ( )
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PackedInt32Array roots = PackedInt32Array()
void set_roots ( PackedInt32Array value )
PackedInt32Array get_roots ( )
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int skeleton = -1
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int skin_root = -1
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Method Descriptions
Transform3D[] get_inverse_binds ( )
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Dictionary get_joint_i_to_bone_i ( )
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Dictionary get_joint_i_to_name ( )
There is currently no description for this method. Please help us by contributing one!
void set_inverse_binds ( Transform3D[] inverse_binds )
There is currently no description for this method. Please help us by contributing one!
void set_joint_i_to_bone_i ( Dictionary joint_i_to_bone_i )
There is currently no description for this method. Please help us by contributing one!
void set_joint_i_to_name ( Dictionary joint_i_to_name )
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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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