GLTFSkin

Inherits: Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Tutorials

Properties

Skin

godot_skin

PackedInt32Array

joints

PackedInt32Array()

PackedInt32Array

joints_original

PackedInt32Array()

PackedInt32Array

non_joints

PackedInt32Array()

PackedInt32Array

roots

PackedInt32Array()

int

skeleton

-1

int

skin_root

-1

Methods

Transform3D[]

get_inverse_binds ( )

Dictionary

get_joint_i_to_bone_i ( )

Dictionary

get_joint_i_to_name ( )

void

set_inverse_binds ( Transform3D[] inverse_binds )

void

set_joint_i_to_bone_i ( Dictionary joint_i_to_bone_i )

void

set_joint_i_to_name ( Dictionary joint_i_to_name )


Property Descriptions

Skin godot_skin

  • void set_godot_skin ( Skin value )

  • Skin get_godot_skin ( )

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PackedInt32Array joints = PackedInt32Array()

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PackedInt32Array joints_original = PackedInt32Array()

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PackedInt32Array non_joints = PackedInt32Array()

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PackedInt32Array roots = PackedInt32Array()

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int skeleton = -1

  • void set_skeleton ( int value )

  • int get_skeleton ( )

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int skin_root = -1

  • void set_skin_root ( int value )

  • int get_skin_root ( )

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Method Descriptions

Transform3D[] get_inverse_binds ( )

There is currently no description for this method. Please help us by contributing one!


Dictionary get_joint_i_to_bone_i ( )

There is currently no description for this method. Please help us by contributing one!


Dictionary get_joint_i_to_name ( )

There is currently no description for this method. Please help us by contributing one!


void set_inverse_binds ( Transform3D[] inverse_binds )

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void set_joint_i_to_bone_i ( Dictionary joint_i_to_bone_i )

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void set_joint_i_to_name ( Dictionary joint_i_to_name )

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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