VisualShaderNodeSDFRaymarch
Inherits: VisualShaderNode < Resource < RefCounted < Object
SDF raymarching algorithm to be used within the visual shader graph.
Description
Casts a ray against the screen SDF (signed-distance field) and returns the distance travelled.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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