Path3D
Inherits: Node3D < Node < Object
Contains a Curve3D path for PathFollow3D nodes to follow.
Description
Can have PathFollow3D child nodes moving along the Curve3D. See PathFollow3D for more information on the usage.
Note that the path is considered as relative to the moved nodes (children of PathFollow3D). As such, the curve should usually start with a zero vector (0, 0, 0)
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Properties
Signals
curve_changed ( )
Emitted when the curve changes.
Property Descriptions
Curve3D curve
A Curve3D describing the path.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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