VisualShaderNodeColorFunc

Inherits: VisualShaderNode < Resource < RefCounted < Object

A Color function to be used within the visual shader graph.

Description

Accept a Color to the input port and transform it according to function.

Properties

Function

function

0


Enumerations

enum Function:

Function FUNC_GRAYSCALE = 0

Converts the color to grayscale using the following formula:

  1. vec3 c = input;
  2. float max1 = max(c.r, c.g);
  3. float max2 = max(max1, c.b);
  4. float max3 = max(max1, max2);
  5. return vec3(max3, max3, max3);

Function FUNC_HSV2RGB = 1

Converts HSV vector to RGB equivalent.

Function FUNC_RGB2HSV = 2

Converts RGB vector to HSV equivalent.

Function FUNC_SEPIA = 3

Applies sepia tone effect using the following formula:

  1. vec3 c = input;
  2. float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);
  3. float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);
  4. float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);
  5. return vec3(r, g, b);

Function FUNC_MAX = 4

Represents the size of the Function enum.


Property Descriptions

Function function = 0

A function to be applied to the input color. See Function for options.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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