MeshTexture
Inherits: Texture2D < Texture < Resource < RefCounted < Object
Simple texture that uses a mesh to draw itself.
Description
Simple texture that uses a mesh to draw itself. It’s limited because flags can’t be changed and region drawing is not supported.
Properties
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resource_local_to_scene |
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Property Descriptions
Texture2D base_texture
Sets the base texture that the Mesh will use to draw.
Vector2 image_size = Vector2(0, 0)
Sets the size of the image, needed for reference.
Mesh mesh
Sets the mesh used to draw. It must be a mesh using 2D vertices.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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