Mutex
Inherits: RefCounted < Object
A binary Semaphore for synchronization of multiple Threads.
Description
A synchronization mutex (mutual exclusion). This is used to synchronize multiple Threads, and is equivalent to a binary Semaphore. It guarantees that only one thread can access a critical section at a time.
This is a reentrant mutex, meaning that it can be locked multiple times by one thread, provided it also unlocks it as many times.
Warning: Mutexes must be used carefully to avoid deadlocks.
Warning: To ensure proper cleanup without crashes or deadlocks, the following conditions must be met:
When a Mutex‘s reference count reaches zero and it is therefore destroyed, no threads (including the one on which the destruction will happen) must have it locked.
When a Thread‘s reference count reaches zero and it is therefore destroyed, it must not have any mutex locked.
Tutorials
Methods
void | lock ( ) |
try_lock ( ) | |
void | unlock ( ) |
Method Descriptions
void lock ( )
Locks this Mutex, blocks until it is unlocked by the current owner.
Note: This function returns without blocking if the thread already has ownership of the mutex.
bool try_lock ( )
Tries locking this Mutex, but does not block. Returns true
on success, false
otherwise.
Note: This function returns true
if the thread already has ownership of the mutex.
void unlock ( )
Unlocks this Mutex, leaving it to other threads.
Note: If a thread called lock or try_lock multiple times while already having ownership of the mutex, it must also call unlock the same number of times in order to unlock it correctly.
Warning: Calling unlock more times that lock on a given thread, thus ending up trying to unlock a non-locked mutex, is wrong and may causes crashes or deadlocks.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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