SphereShape3D
Inherits: Shape3D < Resource < RefCounted < Object
A 3D sphere shape used for physics collision.
Description
A 3D sphere shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.
Performance: SphereShape3D is fast to check collisions against. It is faster than BoxShape3D, CapsuleShape3D, and CylinderShape3D.
Tutorials
Properties
|
Property Descriptions
float radius = 0.5
The sphere’s radius. The shape’s diameter is double the radius.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
Built with Sphinx using a theme provided by Read the Docs.