SphereShape3D

Inherits: Shape3D < Resource < RefCounted < Object

A 3D sphere shape used for physics collision.

Description

A 3D sphere shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.

Performance: SphereShape3D is fast to check collisions against. It is faster than BoxShape3D, CapsuleShape3D, and CylinderShape3D.

Tutorials

Properties

float

radius

0.5


Property Descriptions

float radius = 0.5

  • void set_radius ( float value )

  • float get_radius ( )

The sphere’s radius. The shape’s diameter is double the radius.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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