VisualShaderNodeMix
Inherits: VisualShaderNode < Resource < RefCounted < Object
Linearly interpolates between two values within the visual shader graph.
Description
Translates to mix(a, b, weight)
in the shader language.
Properties
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Enumerations
enum OpType:
OpType OP_TYPE_SCALAR = 0
A floating-point scalar.
OpType OP_TYPE_VECTOR_2D = 1
A 2D vector type.
OpType OP_TYPE_VECTOR_2D_SCALAR = 2
The a
and b
ports use a 2D vector type. The weight
port uses a scalar type.
OpType OP_TYPE_VECTOR_3D = 3
A 3D vector type.
OpType OP_TYPE_VECTOR_3D_SCALAR = 4
The a
and b
ports use a 3D vector type. The weight
port uses a scalar type.
OpType OP_TYPE_VECTOR_4D = 5
A 4D vector type.
OpType OP_TYPE_VECTOR_4D_SCALAR = 6
The a
and b
ports use a 4D vector type. The weight
port uses a scalar type.
OpType OP_TYPE_MAX = 7
Represents the size of the OpType enum.
Property Descriptions
OpType op_type = 0
A type of operands and returned value.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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