AudioStreamMicrophone

Inherits: AudioStream < Resource < RefCounted < Object

Plays real-time audio input data.

Description

When used directly in an AudioStreamPlayer node, AudioStreamMicrophone plays back microphone input in real-time. This can be used in conjunction with AudioEffectCapture to process the data or save it.

Note: ProjectSettings.audio/driver/enable_input must be true for audio input to work. See also that setting’s description for caveats related to permissions and operating system privacy settings.

Tutorials

Previous Next


© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

Built with Sphinx using a theme provided by Read the Docs.