AudioStreamMicrophone
Inherits: AudioStream < Resource < RefCounted < Object
Plays real-time audio input data.
Description
When used directly in an AudioStreamPlayer node, AudioStreamMicrophone plays back microphone input in real-time. This can be used in conjunction with AudioEffectCapture to process the data or save it.
Note: ProjectSettings.audio/driver/enable_input must be true
for audio input to work. See also that setting’s description for caveats related to permissions and operating system privacy settings.
Tutorials
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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