SubViewportContainer
Inherits: Container < Control < CanvasItem < Node < Object
A container used for displaying the contents of a SubViewport.
Description
A container that displays the contents of underlying SubViewport child nodes. It uses the combined size of the SubViewports as minimum size, unless stretch is enabled.
Note: Changing a SubViewportContainer‘s Control.scale will cause its contents to appear distorted. To change its visual size without causing distortion, adjust the node’s margins instead (if it’s not already in a container).
Note: The SubViewportContainer forwards mouse-enter and mouse-exit notifications to its sub-viewports.
Properties
focus_mode |
| |
| ||
|
Methods
_propagate_input_event ( InputEvent event ) virtual const |
Property Descriptions
bool stretch = false
If true
, the sub-viewport will be automatically resized to the control’s size.
Note: If true
, this will prohibit changing SubViewport.size of its children manually.
int stretch_shrink = 1
Divides the sub-viewport’s effective resolution by this value while preserving its scale. This can be used to speed up rendering.
For example, a 1280×720 sub-viewport with stretch_shrink set to 2
will be rendered at 640×360 while occupying the same size in the container.
Note: stretch must be true
for this property to work.
Method Descriptions
bool _propagate_input_event ( InputEvent event ) virtual const
Virtual method to be implemented by the user. If it returns true
, the event
is propagated to SubViewport children. Propagation doesn’t happen if it returns false
. If the function is not implemented, all events are propagated to SubViewports.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
Built with Sphinx using a theme provided by Read the Docs.