GLTFAccessor
Inherits: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
Tutorials
Properties
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Property Descriptions
int buffer_view = -1
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int byte_offset = 0
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int component_type = 0
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int count = 0
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PackedFloat64Array max = PackedFloat64Array()
void set_max ( PackedFloat64Array value )
PackedFloat64Array get_max ( )
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PackedFloat64Array min = PackedFloat64Array()
void set_min ( PackedFloat64Array value )
PackedFloat64Array get_min ( )
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bool normalized = false
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int sparse_count = 0
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int sparse_indices_buffer_view = 0
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int sparse_indices_byte_offset = 0
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int sparse_indices_component_type = 0
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int sparse_values_buffer_view = 0
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int sparse_values_byte_offset = 0
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int type = 0
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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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