AtlasTexture
Inherits: Texture2D < Texture < Resource < RefCounted < Object
A texture that crops out part of another Texture2D.
Description
Texture2D resource that draws only part of its atlas texture, as defined by the region. An additional margin can also be set, which is useful for small adjustments.
Multiple AtlasTexture resources can be cropped from the same atlas. Packing many smaller textures into a singular large texture helps to optimize video memory costs and render calls.
Note: AtlasTexture cannot be used in an AnimatedTexture, and may not tile properly in nodes such as TextureRect, when inside other AtlasTexture resources.
Properties
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Property Descriptions
Texture2D atlas
The texture that contains the atlas. Can be any type inheriting from Texture2D, including another AtlasTexture.
bool filter_clip = false
If true
, the area outside of the region is clipped to avoid bleeding of the surrounding texture pixels.
Rect2 margin = Rect2(0, 0, 0, 0)
The margin around the region. Useful for small adjustments. If the Rect2.size of this property (“w” and “h” in the editor) is set, the drawn texture is resized to fit within the margin.
Rect2 region = Rect2(0, 0, 0, 0)
The region used to draw the atlas.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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