CircleShape2D
Inherits: Shape2D < Resource < RefCounted < Object
A 2D circle shape used for physics collision.
Description
A 2D circle shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.
Performance: CircleShape2D is fast to check collisions against. It is faster than RectangleShape2D and CapsuleShape2D.
Properties
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Property Descriptions
float radius = 10.0
The circle’s radius.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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