EngineProfiler
Inherits: RefCounted < Object
Base class for creating custom profilers.
Description
This class can be used to implement custom profilers that are able to interact with the engine and editor debugger.
See EngineDebugger and EditorDebuggerPlugin for more information.
Methods
void | _add_frame ( Array data ) virtual |
void | _tick ( float frame_time, float process_time, float physics_time, float physics_frame_time ) virtual |
void |
Method Descriptions
void _add_frame ( Array data ) virtual
Called when data is added to profiler using EngineDebugger.profiler_add_frame_data.
void _tick ( float frame_time, float process_time, float physics_time, float physics_frame_time ) virtual
Called once every engine iteration when the profiler is active with information about the current frame. All time values are in seconds. Lower values represent faster processing times and are therefore considered better.
void _toggle ( bool enable, Array options ) virtual
Called when the profiler is enabled/disabled, along with a set of options
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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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