GDScript
Inherits: Script < Resource < RefCounted < Object
A script implemented in the GDScript programming language.
Description
A script implemented in the GDScript programming language, saved with the .gd
extension. The script extends the functionality of all objects that instantiate it.
Calling new creates a new instance of the script. Object.set_script extends an existing object, if that object’s class matches one of the script’s base classes.
If you are looking for GDScript’s built-in functions, see @GDScript instead.
Tutorials
Methods
new ( … ) vararg |
Method Descriptions
Variant new ( … ) vararg
Returns a new instance of the script.
For example:
var MyClass = load("myclass.gd")
var instance = MyClass.new()
assert(instance.get_script() == MyClass)
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
Built with Sphinx using a theme provided by Read the Docs.