CollisionShape2D
Inherits: Node2D < CanvasItem < Node < Object
A node that provides a Shape2D to a CollisionObject2D parent.
Description
A node that provides a Shape2D to a CollisionObject2D parent and allows to edit it. This can give a detection shape to an Area2D or turn a PhysicsBody2D into a solid object.
Tutorials
Properties
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Property Descriptions
Color debug_color = Color(0, 0, 0, 1)
The collision shape debug color.
Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 1)
value documented here is a placeholder, and not the actual default debug color.
bool disabled = false
A disabled collision shape has no effect in the world. This property should be changed with Object.set_deferred.
bool one_way_collision = false
Sets whether this collision shape should only detect collision on one side (top or bottom).
Note: This property has no effect if this CollisionShape2D is a child of an Area2D node.
float one_way_collision_margin = 1.0
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
Shape2D shape
The actual shape owned by this collision shape.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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