VisualShaderNodeVec4Constant

Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object

A 4D vector constant to be used within the visual shader graph.

Description

A constant 4D vector, which can be used as an input node.

Properties

Quaternion

constant

Quaternion(0, 0, 0, 1)


Property Descriptions

Quaternion constant = Quaternion(0, 0, 0, 1)

A 4D vector (represented as a Quaternion) constant which represents the state of this node.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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