VisualShaderNodeVec4Constant
Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object
A 4D vector constant to be used within the visual shader graph.
Description
A constant 4D vector, which can be used as an input node.
Properties
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Property Descriptions
Quaternion constant = Quaternion(0, 0, 0, 1)
void set_constant ( Quaternion value )
Quaternion get_constant ( )
A 4D vector (represented as a Quaternion) constant which represents the state of this node.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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