AnimationLibrary
Inherits: Resource < RefCounted < Object
Container for Animation resources.
Description
An animation library stores a set of animations accessible through StringName keys, for use with AnimationPlayer nodes.
Tutorials
Methods
add_animation ( StringName name, Animation animation ) | |
get_animation ( StringName name ) const | |
get_animation_list ( ) const | |
has_animation ( StringName name ) const | |
void | remove_animation ( StringName name ) |
void | rename_animation ( StringName name, StringName newname ) |
Signals
animation_added ( StringName name )
Emitted when an Animation is added, under the key name
.
animation_changed ( StringName name )
Emitted when there’s a change in one of the animations, e.g. tracks are added, moved or have changed paths. name
is the key of the animation that was changed.
See also Resource.changed, which this acts as a relay for.
animation_removed ( StringName name )
Emitted when an Animation stored with the key name
is removed.
animation_renamed ( StringName name, StringName to_name )
Emitted when the key for an Animation is changed, from name
to to_name
.
Method Descriptions
Error add_animation ( StringName name, Animation animation )
Adds the animation
to the library, accessible by the key name
.
Animation get_animation ( StringName name ) const
Returns the Animation with the key name
. If the animation does not exist, null
is returned and an error is logged.
StringName[] get_animation_list ( ) const
Returns the keys for the Animations stored in the library.
bool has_animation ( StringName name ) const
Returns true
if the library stores an Animation with name
as the key.
void remove_animation ( StringName name )
Removes the Animation with the key name
.
void rename_animation ( StringName name, StringName newname )
Changes the key of the Animation associated with the key name
to newname
.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
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