GPUParticlesCollisionSphere3D
Inherits: GPUParticlesCollision3D < VisualInstance3D < Node3D < Node < Object
A sphere-shaped 3D particle collision shape affecting GPUParticles3D nodes.
Description
A sphere-shaped 3D particle collision shape affecting GPUParticles3D nodes.
Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is not supported.
Note: ParticleProcessMaterial.collision_mode must be ParticleProcessMaterial.COLLISION_RIGID or ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT on the GPUParticles3D‘s process material for collision to work.
Note: Particle collision only affects GPUParticles3D, not CPUParticles3D.
Properties
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Property Descriptions
float radius = 1.0
The collision sphere’s radius in 3D units.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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