RDPipelineDepthStencilState
Inherits: RefCounted < Object
Pipeline depth/stencil state (used by RenderingDevice).
Description
RDPipelineDepthStencilState controls the way depth and stencil comparisons are performed when sampling those values using RenderingDevice.
Properties
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
|
Property Descriptions
CompareOperator back_op_compare = 7
void set_back_op_compare ( CompareOperator value )
CompareOperator get_back_op_compare ( )
There is currently no description for this property. Please help us by contributing one!
int back_op_compare_mask = 0
There is currently no description for this property. Please help us by contributing one!
StencilOperation back_op_depth_fail = 1
void set_back_op_depth_fail ( StencilOperation value )
StencilOperation get_back_op_depth_fail ( )
There is currently no description for this property. Please help us by contributing one!
StencilOperation back_op_fail = 1
void set_back_op_fail ( StencilOperation value )
StencilOperation get_back_op_fail ( )
There is currently no description for this property. Please help us by contributing one!
StencilOperation back_op_pass = 1
void set_back_op_pass ( StencilOperation value )
StencilOperation get_back_op_pass ( )
There is currently no description for this property. Please help us by contributing one!
int back_op_reference = 0
There is currently no description for this property. Please help us by contributing one!
int back_op_write_mask = 0
There is currently no description for this property. Please help us by contributing one!
CompareOperator depth_compare_operator = 7
void set_depth_compare_operator ( CompareOperator value )
CompareOperator get_depth_compare_operator ( )
There is currently no description for this property. Please help us by contributing one!
float depth_range_max = 0.0
There is currently no description for this property. Please help us by contributing one!
float depth_range_min = 0.0
There is currently no description for this property. Please help us by contributing one!
bool enable_depth_range = false
There is currently no description for this property. Please help us by contributing one!
bool enable_depth_test = false
If true
, enables depth testing which allows objects to be automatically occluded by other objects based on their depth. This also allows objects to be partially occluded by other objects. If false
, objects will appear in the order they were drawn (like in Godot’s 2D renderer).
bool enable_depth_write = false
There is currently no description for this property. Please help us by contributing one!
bool enable_stencil = false
There is currently no description for this property. Please help us by contributing one!
CompareOperator front_op_compare = 7
void set_front_op_compare ( CompareOperator value )
CompareOperator get_front_op_compare ( )
There is currently no description for this property. Please help us by contributing one!
int front_op_compare_mask = 0
There is currently no description for this property. Please help us by contributing one!
StencilOperation front_op_depth_fail = 1
void set_front_op_depth_fail ( StencilOperation value )
StencilOperation get_front_op_depth_fail ( )
There is currently no description for this property. Please help us by contributing one!
StencilOperation front_op_fail = 1
void set_front_op_fail ( StencilOperation value )
StencilOperation get_front_op_fail ( )
There is currently no description for this property. Please help us by contributing one!
StencilOperation front_op_pass = 1
void set_front_op_pass ( StencilOperation value )
StencilOperation get_front_op_pass ( )
There is currently no description for this property. Please help us by contributing one!
int front_op_reference = 0
There is currently no description for this property. Please help us by contributing one!
int front_op_write_mask = 0
There is currently no description for this property. Please help us by contributing one!
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
Built with Sphinx using a theme provided by Read the Docs.