VisualShaderNodeTransformOp

Inherits: VisualShaderNode < Resource < RefCounted < Object

A Transform3D operator to be used within the visual shader graph.

Description

Applies operator to two transform (4x4 matrices) inputs.

Properties

Operator

operator

0


Enumerations

enum Operator:

Operator OP_AxB = 0

Multiplies transform a by the transform b.

Operator OP_BxA = 1

Multiplies transform b by the transform a.

Operator OP_AxB_COMP = 2

Performs a component-wise multiplication of transform a by the transform b.

Operator OP_BxA_COMP = 3

Performs a component-wise multiplication of transform b by the transform a.

Operator OP_ADD = 4

Adds two transforms.

Operator OP_A_MINUS_B = 5

Subtracts the transform a from the transform b.

Operator OP_B_MINUS_A = 6

Subtracts the transform b from the transform a.

Operator OP_A_DIV_B = 7

Divides the transform a by the transform b.

Operator OP_B_DIV_A = 8

Divides the transform b by the transform a.

Operator OP_MAX = 9

Represents the size of the Operator enum.


Property Descriptions

Operator operator = 0

The type of the operation to be performed on the transforms. See Operator for options.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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