VisualShaderNodeTransformOp
Inherits: VisualShaderNode < Resource < RefCounted < Object
A Transform3D operator to be used within the visual shader graph.
Description
Applies operator to two transform (4x4 matrices) inputs.
Properties
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Enumerations
enum Operator:
Operator OP_AxB = 0
Multiplies transform a
by the transform b
.
Operator OP_BxA = 1
Multiplies transform b
by the transform a
.
Operator OP_AxB_COMP = 2
Performs a component-wise multiplication of transform a
by the transform b
.
Operator OP_BxA_COMP = 3
Performs a component-wise multiplication of transform b
by the transform a
.
Operator OP_ADD = 4
Adds two transforms.
Operator OP_A_MINUS_B = 5
Subtracts the transform a
from the transform b
.
Operator OP_B_MINUS_A = 6
Subtracts the transform b
from the transform a
.
Operator OP_A_DIV_B = 7
Divides the transform a
by the transform b
.
Operator OP_B_DIV_A = 8
Divides the transform b
by the transform a
.
Operator OP_MAX = 9
Represents the size of the Operator enum.
Property Descriptions
Operator operator = 0
The type of the operation to be performed on the transforms. See Operator for options.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
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