EditorExportPlatformIOS
Inherits: EditorExportPlatform < RefCounted < Object
Exporter for iOS.
Tutorials
Properties
Property Descriptions
String application/app_store_team_id
Apple Team ID, unique 10-character string. To locate your Team ID check “Membership details” section in your Apple developer account dashboard, or “Organizational Unit” of your code signing certificate. See Locate your Team ID.
String application/bundle_identifier
Unique application identifier in a reverse-DNS format, can only contain alphanumeric characters (A-Z
, a-z
, and 0-9
), hyphens (-
), and periods (.
).
String application/code_sign_identity_debug
The “Full Name”, “Common Name” or SHA-1 hash of the signing identity used for debug export.
String application/code_sign_identity_release
The “Full Name”, “Common Name” or SHA-1 hash of the signing identity used for release export.
int application/export_method_debug
Application distribution target (debug export).
int application/export_method_release
Application distribution target (release export).
bool application/export_project_only
If true
, exports iOS project files without building an XCArchive or .ipa
file. If false
, exports iOS project files and builds an XCArchive and .ipa
file at the same time. When combining Godot with Fastlane or other build pipelines, you may want to set this to true
.
int application/icon_interpolation
Interpolation method used to resize application icon.
int application/launch_screens_interpolation
Interpolation method used to resize launch screen images.
String application/provisioning_profile_uuid_debug
UUID of the provisioning profile. If left empty, Xcode will download or create a provisioning profile automatically. See Edit, download, or delete provisioning profiles.
Can be overridden with the environment variable GODOT_IOS_PROVISIONING_PROFILE_UUID_DEBUG
.
String application/provisioning_profile_uuid_release
UUID of the provisioning profile. If left empty, Xcode will download or create a provisioning profile automatically. See Edit, download, or delete provisioning profiles.
Can be overridden with the environment variable GODOT_IOS_PROVISIONING_PROFILE_UUID_RELEASE
.
String application/short_version
Application version visible to the user, can only contain numeric characters (0-9
) and periods (.
). Falls back to ProjectSettings.application/config/version if left empty.
String application/signature
A four-character creator code that is specific to the bundle. Optional.
int application/targeted_device_family
Supported device family.
String application/version
Machine-readable application version, in the major.minor.patch
format, can only contain numeric characters (0-9
) and periods (.
). This must be incremented on every new release pushed to the App Store.
bool architectures/arm64
If true
, arm64
binaries are included into exported project.
bool capabilities/access_wifi
If true
, networking features related to Wi-Fi access are enabled. See Required Device Capabilities.
bool capabilities/push_notifications
If true
, push notifications are enabled. See Required Device Capabilities.
String custom_template/debug
Path to the custom export template. If left empty, default template is used.
String custom_template/release
Path to the custom export template. If left empty, default template is used.
String icons/app_store_1024x1024
App Store application icon file. If left empty, it will fallback to ProjectSettings.application/config/icon. See App icons.
String icons/ipad_76x76
Home screen application icon file on iPad (1x DPI). If left empty, it will fallback to ProjectSettings.application/config/icon. See App icons.
String icons/ipad_152x152
Home screen application icon file on iPad (2x DPI). If left empty, it will fallback to ProjectSettings.application/config/icon. See App icons.
String icons/ipad_167x167
Home screen application icon file on iPad (3x DPI). If left empty, it will fallback to ProjectSettings.application/config/icon. See App icons.
String icons/iphone_120x120
Home screen application icon file on iPhone (2x DPI). If left empty, it will fallback to ProjectSettings.application/config/icon. See App icons.
String icons/iphone_180x180
Home screen application icon file on iPhone (3x DPI). If left empty, it will fallback to ProjectSettings.application/config/icon. See App icons.
String icons/notification_40x40
Notification icon file on iPad and iPhone (2x DPI). If left empty, it will fallback to ProjectSettings.application/config/icon. See App icons.
String icons/notification_60x60
Notification icon file on iPhone (3x DPI). If left empty, it will fallback to ProjectSettings.application/config/icon. See App icons.
String icons/settings_58x58
Application settings icon file on iPad and iPhone (2x DPI). If left empty, it will fallback to ProjectSettings.application/config/icon. See App icons.
String icons/settings_87x87
Application settings icon file on iPhone (3x DPI). If left empty, it will fallback to ProjectSettings.application/config/icon. See App icons.
String icons/spotlight_40x40
Spotlight icon file on iPad (1x DPI). If left empty, it will fallback to ProjectSettings.application/config/icon. See App icons.
String icons/spotlight_80x80
Spotlight icon file on iPad and iPhone (2x DPI). If left empty, it will fallback to ProjectSettings.application/config/icon. See App icons.
String landscape_launch_screens/ipad_1024x768
Application launch screen image file. If left empty, it will fallback to ProjectSettings.application/boot_splash/image.
String landscape_launch_screens/ipad_2048x1536
Application launch screen image file. If left empty, it will fallback to ProjectSettings.application/boot_splash/image.
String landscape_launch_screens/iphone_2208x1242
Application launch screen image file. If left empty, it will fallback to ProjectSettings.application/boot_splash/image.
String landscape_launch_screens/iphone_2436x1125
Application launch screen image file. If left empty, it will fallback to ProjectSettings.application/boot_splash/image.
String portrait_launch_screens/ipad_768x1024
Application launch screen image file. If left empty, it will fallback to ProjectSettings.application/boot_splash/image.
String portrait_launch_screens/ipad_1536x2048
Application launch screen image file. If left empty, it will fallback to ProjectSettings.application/boot_splash/image.
String portrait_launch_screens/iphone_640x960
Application launch screen image file. If left empty, it will fallback to ProjectSettings.application/boot_splash/image.
String portrait_launch_screens/iphone_640x1136
Application launch screen image file. If left empty, it will fallback to ProjectSettings.application/boot_splash/image.
String portrait_launch_screens/iphone_750x1334
Application launch screen image file. If left empty, it will fallback to ProjectSettings.application/boot_splash/image.
String portrait_launch_screens/iphone_1125x2436
Application launch screen image file. If left empty, it will fallback to ProjectSettings.application/boot_splash/image.
String portrait_launch_screens/iphone_1242x2208
Application launch screen image file. If left empty, it will fallback to ProjectSettings.application/boot_splash/image.
String privacy/camera_usage_description
A message displayed when requesting access to the device’s camera (in English).
Dictionary privacy/camera_usage_description_localized
A message displayed when requesting access to the device’s camera (localized).
String privacy/microphone_usage_description
A message displayed when requesting access to the device’s microphone (in English).
Dictionary privacy/microphone_usage_description_localized
A message displayed when requesting access to the device’s microphone (localized).
String privacy/photolibrary_usage_description
A message displayed when requesting access to the user’s photo library (in English).
Dictionary privacy/photolibrary_usage_description_localized
A message displayed when requesting access to the user’s photo library (localized).
Color storyboard/custom_bg_color
A custom background color of the storyboard launch screen.
String storyboard/custom_image@2x
Application launch screen image file (2x DPI). If left empty, it will fallback to ProjectSettings.application/boot_splash/image.
String storyboard/custom_image@3x
Application launch screen image file (3x DPI). If left empty, it will fallback to ProjectSettings.application/boot_splash/image.
int storyboard/image_scale_mode
Launch screen image scaling mode.
bool storyboard/use_custom_bg_color
If true
, storyboard/custom_bg_color is used as a launch screen background color, otherwise application/boot_splash/bg_color
project setting is used.
bool storyboard/use_launch_screen_storyboard
If true
, storyboard launch screen is used instead of launch screen images.
bool user_data/accessible_from_files_app
If true
, the app “Documents” folder can be accessed via “Files” app. See LSSupportsOpeningDocumentsInPlace.
bool user_data/accessible_from_itunes_sharing
If true
, the app “Documents” folder can be accessed via iTunes file sharing. See UIFileSharingEnabled.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
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