AnimatableBody3D
Inherits: StaticBody3D < PhysicsBody3D < CollisionObject3D < Node3D < Node < Object
A 3D physics body that can’t be moved by external forces. When moved manually, it affects other bodies in its path.
Description
An animatable 3D physics body. It can’t be moved by external forces or contacts, but can be moved manually by other means such as code, AnimationMixers (with AnimationMixer.callback_mode_process set to AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS), and RemoteTransform3D.
When AnimatableBody3D is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.
Tutorials
Properties
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Property Descriptions
bool sync_to_physics = true
If true
, the body’s movement will be synchronized to the physics frame. This is useful when animating movement via AnimationPlayer, for example on moving platforms. Do not use together with PhysicsBody3D.move_and_collide.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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