PhysicsTestMotionResult2D
Inherits: RefCounted < Object
Describes the motion and collision result from PhysicsServer2D.body_test_motion.
Description
Describes the motion and collision result from PhysicsServer2D.body_test_motion.
Methods
get_collider ( ) const | |
get_collider_id ( ) const | |
get_collider_rid ( ) const | |
get_collider_shape ( ) const | |
get_collider_velocity ( ) const | |
get_collision_depth ( ) const | |
get_collision_local_shape ( ) const | |
get_collision_normal ( ) const | |
get_collision_point ( ) const | |
get_collision_safe_fraction ( ) const | |
get_collision_unsafe_fraction ( ) const | |
get_remainder ( ) const | |
get_travel ( ) const |
Method Descriptions
Object get_collider ( ) const
Returns the colliding body’s attached Object, if a collision occurred.
int get_collider_id ( ) const
Returns the unique instance ID of the colliding body’s attached Object, if a collision occurred. See Object.get_instance_id.
RID get_collider_rid ( ) const
Returns the colliding body’s RID used by the PhysicsServer2D, if a collision occurred.
int get_collider_shape ( ) const
Returns the colliding body’s shape index, if a collision occurred. See CollisionObject2D.
Vector2 get_collider_velocity ( ) const
Returns the colliding body’s velocity, if a collision occurred.
float get_collision_depth ( ) const
Returns the length of overlap along the collision normal, if a collision occurred.
int get_collision_local_shape ( ) const
Returns the moving object’s colliding shape, if a collision occurred.
Vector2 get_collision_normal ( ) const
Returns the colliding body’s shape’s normal at the point of collision, if a collision occurred.
Vector2 get_collision_point ( ) const
Returns the point of collision in global coordinates, if a collision occurred.
float get_collision_safe_fraction ( ) const
Returns the maximum fraction of the motion that can occur without a collision, between 0
and 1
.
float get_collision_unsafe_fraction ( ) const
Returns the minimum fraction of the motion needed to collide, if a collision occurred, between 0
and 1
.
Vector2 get_remainder ( ) const
Returns the moving object’s remaining movement vector.
Vector2 get_travel ( ) const
Returns the moving object’s travel before collision.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
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