PhysicsTestMotionResult2D

Inherits: RefCounted < Object

Describes the motion and collision result from PhysicsServer2D.body_test_motion.

Description

Describes the motion and collision result from PhysicsServer2D.body_test_motion.

Methods

Object

get_collider ( ) const

int

get_collider_id ( ) const

RID

get_collider_rid ( ) const

int

get_collider_shape ( ) const

Vector2

get_collider_velocity ( ) const

float

get_collision_depth ( ) const

int

get_collision_local_shape ( ) const

Vector2

get_collision_normal ( ) const

Vector2

get_collision_point ( ) const

float

get_collision_safe_fraction ( ) const

float

get_collision_unsafe_fraction ( ) const

Vector2

get_remainder ( ) const

Vector2

get_travel ( ) const


Method Descriptions

Object get_collider ( ) const

Returns the colliding body’s attached Object, if a collision occurred.


int get_collider_id ( ) const

Returns the unique instance ID of the colliding body’s attached Object, if a collision occurred. See Object.get_instance_id.


RID get_collider_rid ( ) const

Returns the colliding body’s RID used by the PhysicsServer2D, if a collision occurred.


int get_collider_shape ( ) const

Returns the colliding body’s shape index, if a collision occurred. See CollisionObject2D.


Vector2 get_collider_velocity ( ) const

Returns the colliding body’s velocity, if a collision occurred.


float get_collision_depth ( ) const

Returns the length of overlap along the collision normal, if a collision occurred.


int get_collision_local_shape ( ) const

Returns the moving object’s colliding shape, if a collision occurred.


Vector2 get_collision_normal ( ) const

Returns the colliding body’s shape’s normal at the point of collision, if a collision occurred.


Vector2 get_collision_point ( ) const

Returns the point of collision in global coordinates, if a collision occurred.


float get_collision_safe_fraction ( ) const

Returns the maximum fraction of the motion that can occur without a collision, between 0 and 1.


float get_collision_unsafe_fraction ( ) const

Returns the minimum fraction of the motion needed to collide, if a collision occurred, between 0 and 1.


Vector2 get_remainder ( ) const

Returns the moving object’s remaining movement vector.


Vector2 get_travel ( ) const

Returns the moving object’s travel before collision.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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