BoxShape3D
Inherits: Shape3D < Resource < RefCounted < Object
A 3D box shape used for physics collision.
Description
A 3D box shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.
Performance: BoxShape3D is fast to check collisions against. It is faster than CapsuleShape3D and CylinderShape3D, but slower than SphereShape3D.
Tutorials
Properties
|
Property Descriptions
Vector3 size = Vector3(1, 1, 1)
The box’s width, height and depth.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
Built with Sphinx using a theme provided by Read the Docs.