BoxShape3D

Inherits: Shape3D < Resource < RefCounted < Object

A 3D box shape used for physics collision.

Description

A 3D box shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.

Performance: BoxShape3D is fast to check collisions against. It is faster than CapsuleShape3D and CylinderShape3D, but slower than SphereShape3D.

Tutorials

Properties

Vector3

size

Vector3(1, 1, 1)


Property Descriptions

Vector3 size = Vector3(1, 1, 1)

The box’s width, height and depth.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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