PrismMesh
Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object
Class representing a prism-shaped PrimitiveMesh.
Description
Class representing a prism-shaped PrimitiveMesh.
Properties
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Property Descriptions
float left_to_right = 0.5
Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.
Vector3 size = Vector3(1, 1, 1)
Size of the prism.
int subdivide_depth = 0
Number of added edge loops along the Z axis.
int subdivide_height = 0
Number of added edge loops along the Y axis.
int subdivide_width = 0
Number of added edge loops along the X axis.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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