AnimationNodeSync
Inherits: AnimationNode < Resource < RefCounted < Object
Inherited By: AnimationNodeAdd2, AnimationNodeAdd3, AnimationNodeBlend2, AnimationNodeBlend3, AnimationNodeOneShot, AnimationNodeSub2, AnimationNodeTransition
Base class for AnimationNodes with more than two input ports that must be synchronized.
Description
An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an AnimationTree.
Tutorials
Properties
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Property Descriptions
bool sync = false
If false
, the blended animations’ frame are stopped when the blend value is 0
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If true
, forcing the blended animations to advance frame.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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