VisualShaderNodeBillboard
Inherits: VisualShaderNode < Resource < RefCounted < Object
A node that controls how the object faces the camera to be used within the visual shader graph.
Description
The output port of this node needs to be connected to Model View Matrix
port of VisualShaderNodeOutput.
Properties
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Enumerations
enum BillboardType:
BillboardType BILLBOARD_TYPE_DISABLED = 0
Billboarding is disabled and the node does nothing.
BillboardType BILLBOARD_TYPE_ENABLED = 1
A standard billboarding algorithm is enabled.
BillboardType BILLBOARD_TYPE_FIXED_Y = 2
A billboarding algorithm to rotate around Y-axis is enabled.
BillboardType BILLBOARD_TYPE_PARTICLES = 3
A billboarding algorithm designed to use on particles is enabled.
BillboardType BILLBOARD_TYPE_MAX = 4
Represents the size of the BillboardType enum.
Property Descriptions
BillboardType billboard_type = 1
void set_billboard_type ( BillboardType value )
BillboardType get_billboard_type ( )
Controls how the object faces the camera. See BillboardType.
bool keep_scale = false
If true
, the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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