Importing 3D scenes
Godot supports importing 3D scenes from various file formats. This documentation section describes what those formats are, and how to use them, including exporting with the correct conventions and best practices, and how to customize the node type using a suffix in the node name. The import configuration article describes how to customize the imported data using the import dock, the advanced import settings dialog, and inherited scenes.
- Available 3D formats
- Model export considerations
- Node type customization using name suffixes
- Import configuration
See also
3D scenes can be loaded at runtime using runtime file loading and saving, including from an exported project.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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