VisualShaderNodeSwitch
Inherits: VisualShaderNode < Resource < RefCounted < Object
A selector function for use within the visual shader graph.
Description
Returns an associated value of the op_type type if the provided boolean value is true
or false
.
Properties
|
Enumerations
enum OpType:
OpType OP_TYPE_FLOAT = 0
A floating-point scalar.
OpType OP_TYPE_INT = 1
An integer scalar.
OpType OP_TYPE_UINT = 2
An unsigned integer scalar.
OpType OP_TYPE_VECTOR_2D = 3
A 2D vector type.
OpType OP_TYPE_VECTOR_3D = 4
A 3D vector type.
OpType OP_TYPE_VECTOR_4D = 5
A 4D vector type.
OpType OP_TYPE_BOOLEAN = 6
A boolean type.
OpType OP_TYPE_TRANSFORM = 7
A transform type.
OpType OP_TYPE_MAX = 8
Represents the size of the OpType enum.
Property Descriptions
OpType op_type = 0
A type of operands and returned value.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
Built with Sphinx using a theme provided by Read the Docs.