CSGBox3D
Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object
A CSG Box shape.
Description
This node allows you to create a box for use with the CSG system.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Tutorials
Properties
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Property Descriptions
Material material
The material used to render the box.
Vector3 size = Vector3(1, 1, 1)
The box’s width, height and depth.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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