VisualShaderNodeVectorBase
Inherits: VisualShaderNode < Resource < RefCounted < Object
Inherited By: VisualShaderNodeFaceForward, VisualShaderNodeVectorCompose, VisualShaderNodeVectorDecompose, VisualShaderNodeVectorDistance, VisualShaderNodeVectorFunc, VisualShaderNodeVectorLen, VisualShaderNodeVectorOp, VisualShaderNodeVectorRefract
A base type for the nodes that perform vector operations within the visual shader graph.
Description
This is an abstract class. See the derived types for descriptions of the possible operations.
Properties
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Enumerations
enum OpType:
OpType OP_TYPE_VECTOR_2D = 0
A 2D vector type.
OpType OP_TYPE_VECTOR_3D = 1
A 3D vector type.
OpType OP_TYPE_VECTOR_4D = 2
A 4D vector type.
OpType OP_TYPE_MAX = 3
Represents the size of the OpType enum.
Property Descriptions
OpType op_type = 1
A vector type that this operation is performed on.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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