Best practices
- Introduction
- Applying object-oriented principles in Godot
- Scene organization
- When to use scenes versus scripts
- Autoloads versus regular nodes
- When and how to avoid using nodes for everything
- Godot interfaces
- Godot notifications
- Data preferences
- Logic preferences
- Project organization
- Version control systems
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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