VisualShaderNodeTransformConstant
Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object
A Transform3D constant for use within the visual shader graph.
Description
A constant Transform3D, which can be used as an input node.
Properties
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Property Descriptions
Transform3D constant = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
void set_constant ( Transform3D value )
Transform3D get_constant ( )
A Transform3D constant which represents the state of this node.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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