VisualShaderNodeTransformDecompose
Inherits: VisualShaderNode < Resource < RefCounted < Object
Decomposes a Transform3D into four Vector3s within the visual shader graph.
Description
Takes a 4x4 transform matrix and decomposes it into four vec3
values, one from each row of the matrix.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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