ScriptEditor
Inherits: PanelContainer < Container < Control < CanvasItem < Node < Object
Godot editor’s script editor.
Description
Godot editor’s script editor.
Note: This class shouldn’t be instantiated directly. Instead, access the singleton using EditorInterface.get_script_editor.
Methods
get_current_editor ( ) const | |
get_open_script_editors ( ) const | |
get_open_scripts ( ) const | |
void | |
void | open_script_create_dialog ( String base_name, String base_path ) |
void | register_syntax_highlighter ( EditorSyntaxHighlighter syntax_highlighter ) |
void | unregister_syntax_highlighter ( EditorSyntaxHighlighter syntax_highlighter ) |
Signals
editor_script_changed ( Script script )
Emitted when user changed active script. Argument is a freshly activated Script.
script_close ( Script script )
Emitted when editor is about to close the active script. Argument is a Script that is going to be closed.
Method Descriptions
ScriptEditorBase get_current_editor ( ) const
Returns the ScriptEditorBase object that the user is currently editing.
Script get_current_script ( )
Returns a Script that is currently active in editor.
ScriptEditorBase[] get_open_script_editors ( ) const
Returns an array with all ScriptEditorBase objects which are currently open in editor.
Script[] get_open_scripts ( ) const
Returns an array with all Script objects which are currently open in editor.
void goto_line ( int line_number )
Goes to the specified line in the current script.
void open_script_create_dialog ( String base_name, String base_path )
Opens the script create dialog. The script will extend base_name
. The file extension can be omitted from base_path
. It will be added based on the selected scripting language.
void register_syntax_highlighter ( EditorSyntaxHighlighter syntax_highlighter )
Registers the EditorSyntaxHighlighter to the editor, the EditorSyntaxHighlighter will be available on all open scripts.
Note: Does not apply to scripts that are already opened.
void unregister_syntax_highlighter ( EditorSyntaxHighlighter syntax_highlighter )
Unregisters the EditorSyntaxHighlighter from the editor.
Note: The EditorSyntaxHighlighter will still be applied to scripts that are already opened.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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