AudioEffectPhaser

Inherits: AudioEffect < Resource < RefCounted < Object

Adds a phaser audio effect to an audio bus.

Combines the original signal with a copy that is slightly out of phase with the original.

Description

Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a low-frequency oscillator.

Tutorials

Properties

float

depth

1.0

float

feedback

0.7

float

range_max_hz

1600.0

float

range_min_hz

440.0

float

rate_hz

0.5


Property Descriptions

float depth = 1.0

  • void set_depth ( float value )

  • float get_depth ( )

Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.


float feedback = 0.7

  • void set_feedback ( float value )

  • float get_feedback ( )

Output percent of modified sound. Value can range from 0.1 to 0.9.


float range_max_hz = 1600.0

  • void set_range_max_hz ( float value )

  • float get_range_max_hz ( )

Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.


float range_min_hz = 440.0

  • void set_range_min_hz ( float value )

  • float get_range_min_hz ( )

Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.


float rate_hz = 0.5

  • void set_rate_hz ( float value )

  • float get_rate_hz ( )

Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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