VisualShaderNodeClamp
Inherits: VisualShaderNode < Resource < RefCounted < Object
Clamps a value within the visual shader graph.
Description
Constrains a value to lie between min
and max
values.
Properties
|
Enumerations
enum OpType:
OpType OP_TYPE_FLOAT = 0
A floating-point scalar.
OpType OP_TYPE_INT = 1
An integer scalar.
OpType OP_TYPE_UINT = 2
An unsigned integer scalar.
OpType OP_TYPE_VECTOR_2D = 3
A 2D vector type.
OpType OP_TYPE_VECTOR_3D = 4
A 3D vector type.
OpType OP_TYPE_VECTOR_4D = 5
A 4D vector type.
OpType OP_TYPE_MAX = 6
Represents the size of the OpType enum.
Property Descriptions
OpType op_type = 0
A type of operands and returned value.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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