World3D
Inherits: Resource < RefCounted < Object
A resource that holds all components of a 3D world, such as a visual scenario and a physics space.
Description
Class that has everything pertaining to a world: A physics space, a visual scenario, and a sound space. 3D nodes register their resources into the current 3D world.
Tutorials
Properties
Property Descriptions
CameraAttributes camera_attributes
void set_camera_attributes ( CameraAttributes value )
CameraAttributes get_camera_attributes ( )
The default CameraAttributes resource to use if none set on the Camera3D.
PhysicsDirectSpaceState3D direct_space_state
- PhysicsDirectSpaceState3D get_direct_space_state ( )
Direct access to the world’s physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to Node._physics_process in the main thread.
Environment environment
void set_environment ( Environment value )
Environment get_environment ( )
The World3D’s Environment.
Environment fallback_environment
void set_fallback_environment ( Environment value )
Environment get_fallback_environment ( )
The World3D’s fallback environment will be used if environment fails or is missing.
RID navigation_map
- RID get_navigation_map ( )
The RID of this world’s navigation map. Used by the NavigationServer3D.
RID scenario
- RID get_scenario ( )
The World3D’s visual scenario.
RID space
- RID get_space ( )
The World3D’s physics space.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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