GLTFSkeleton
Inherits: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
Tutorials
Properties
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Methods
get_bone_attachment ( int idx ) | |
get_unique_names ( ) | |
void | set_godot_bone_node ( Dictionary godot_bone_node ) |
void | set_unique_names ( String[] unique_names ) |
Property Descriptions
PackedInt32Array joints = PackedInt32Array()
void set_joints ( PackedInt32Array value )
PackedInt32Array get_joints ( )
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PackedInt32Array roots = PackedInt32Array()
void set_roots ( PackedInt32Array value )
PackedInt32Array get_roots ( )
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Method Descriptions
BoneAttachment3D get_bone_attachment ( int idx )
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int get_bone_attachment_count ( )
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Dictionary get_godot_bone_node ( )
Returns a Dictionary that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
Skeleton3D get_godot_skeleton ( )
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String[] get_unique_names ( )
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void set_godot_bone_node ( Dictionary godot_bone_node )
Sets a Dictionary that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
void set_unique_names ( String[] unique_names )
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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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