LightmapGIData
Inherits: Resource < RefCounted < Object
Contains baked lightmap and dynamic object probe data for LightmapGI.
Description
LightmapGIData contains baked lightmap and dynamic object probe data for LightmapGI. It is replaced every time lightmaps are baked in LightmapGI.
Properties
|
Methods
void | add_user ( NodePath path, Rect2 uv_scale, int slice_index, int sub_instance ) |
void | clear_users ( ) |
get_user_count ( ) const | |
get_user_path ( int user_idx ) const | |
is_using_spherical_harmonics ( ) const | |
void | set_uses_spherical_harmonics ( bool uses_spherical_harmonics ) |
Property Descriptions
TextureLayered light_texture
void set_light_texture ( TextureLayered value )
TextureLayered get_light_texture ( )
The lightmap atlas texture generated by the lightmapper.
Deprecated. The lightmap atlas can now have multiple textures. See lightmap_textures.
TextureLayered[] lightmap_textures = []
void set_lightmap_textures ( TextureLayered[] value )
TextureLayered[] get_lightmap_textures ( )
The lightmap atlas textures generated by the lightmapper.
Method Descriptions
void add_user ( NodePath path, Rect2 uv_scale, int slice_index, int sub_instance )
Adds an object that is considered baked within this LightmapGIData.
void clear_users ( )
Clear all objects that are considered baked within this LightmapGIData.
int get_user_count ( ) const
Returns the number of objects that are considered baked within this LightmapGIData.
NodePath get_user_path ( int user_idx ) const
Returns the NodePath of the baked object at index user_idx
.
bool is_using_spherical_harmonics ( ) const
If true
, lightmaps were baked with directional information. See also LightmapGI.directional.
void set_uses_spherical_harmonics ( bool uses_spherical_harmonics )
If uses_spherical_harmonics
is true
, tells the engine to treat the lightmap data as if it was baked with directional information.
Note: Changing this value on already baked lightmaps will not cause them to be baked again. This means the material appearance will look incorrect until lightmaps are baked again, in which case the value set here is discarded as the entire LightmapGIData resource is replaced by the lightmapper.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
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