VisualShaderNodeTransformParameter
Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
A Transform3D parameter for use within the visual shader graph.
Description
Translated to uniform mat4
in the shader language.
Properties
| ||
|
Property Descriptions
Transform3D default_value = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
void set_default_value ( Transform3D value )
Transform3D get_default_value ( )
A default value to be assigned within the shader.
bool default_value_enabled = false
Enables usage of the default_value.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
Built with Sphinx using a theme provided by Read the Docs.