RDPipelineRasterizationState
Inherits: RefCounted < Object
Pipeline rasterization state (used by RenderingDevice).
Description
This object is used by RenderingDevice.
Properties
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
|
Property Descriptions
PolygonCullMode cull_mode = 0
void set_cull_mode ( PolygonCullMode value )
PolygonCullMode get_cull_mode ( )
The cull mode to use when drawing polygons, which determines whether front faces or backfaces are hidden.
float depth_bias_clamp = 0.0
There is currently no description for this property. Please help us by contributing one!
float depth_bias_constant_factor = 0.0
There is currently no description for this property. Please help us by contributing one!
bool depth_bias_enabled = false
There is currently no description for this property. Please help us by contributing one!
float depth_bias_slope_factor = 0.0
There is currently no description for this property. Please help us by contributing one!
bool discard_primitives = false
If true
, primitives are discarded immediately before the rasterization stage.
bool enable_depth_clamp = false
There is currently no description for this property. Please help us by contributing one!
PolygonFrontFace front_face = 0
void set_front_face ( PolygonFrontFace value )
PolygonFrontFace get_front_face ( )
The winding order to use to determine which face of a triangle is considered its front face.
float line_width = 1.0
The line width to use when drawing lines (in pixels). Thick lines may not be supported on all hardware.
int patch_control_points = 1
The number of control points to use when drawing a patch with tessellation enabled. Higher values result in higher quality at the cost of performance.
bool wireframe = false
If true
, performs wireframe rendering for triangles instead of flat or textured rendering.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
Built with Sphinx using a theme provided by Read the Docs.