VisualShaderNodeSmoothStep
Inherits: VisualShaderNode < Resource < RefCounted < Object
Calculates a SmoothStep function within the visual shader graph.
Description
Translates to smoothstep(edge0, edge1, x)
in the shader language.
Returns 0.0
if x
is smaller than edge0
and 1.0
if x
is larger than edge1
. Otherwise, the return value is interpolated between 0.0
and 1.0
using Hermite polynomials.
Properties
|
Enumerations
enum OpType:
OpType OP_TYPE_SCALAR = 0
A floating-point scalar type.
OpType OP_TYPE_VECTOR_2D = 1
A 2D vector type.
OpType OP_TYPE_VECTOR_2D_SCALAR = 2
The x
port uses a 2D vector type. The first two ports use a floating-point scalar type.
OpType OP_TYPE_VECTOR_3D = 3
A 3D vector type.
OpType OP_TYPE_VECTOR_3D_SCALAR = 4
The x
port uses a 3D vector type. The first two ports use a floating-point scalar type.
OpType OP_TYPE_VECTOR_4D = 5
A 4D vector type.
OpType OP_TYPE_VECTOR_4D_SCALAR = 6
The a
and b
ports use a 4D vector type. The weight
port uses a scalar type.
OpType OP_TYPE_MAX = 7
Represents the size of the OpType enum.
Property Descriptions
OpType op_type = 0
A type of operands and returned value.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
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