RDPipelineColorBlendState
Inherits: RefCounted < Object
Pipeline color blend state (used by RenderingDevice).
Description
This object is used by RenderingDevice.
Properties
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Property Descriptions
RDPipelineColorBlendStateAttachment[] attachments = []
void set_attachments ( RDPipelineColorBlendStateAttachment[] value )
RDPipelineColorBlendStateAttachment[] get_attachments ( )
The attachments that are blended together.
Color blend_constant = Color(0, 0, 0, 1)
The constant color to blend with. See also RenderingDevice.draw_list_set_blend_constants.
bool enable_logic_op = false
If true
, performs the logic operation defined in logic_op.
LogicOperation logic_op = 0
void set_logic_op ( LogicOperation value )
LogicOperation get_logic_op ( )
The logic operation to perform for blending. Only effective if enable_logic_op is true
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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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