MissingNode

Inherits: Node < Object

An internal editor class intended for keeping the data of unrecognized nodes.

Description

This is an internal editor class intended for keeping data of nodes of unknown type (most likely this type was supplied by an extension that is no longer loaded). It can’t be manually instantiated or placed in the scene. Ignore it if you don’t know what it is.

Properties

String

original_class

bool

recording_properties


Property Descriptions

String original_class

  • void set_original_class ( String value )

  • String get_original_class ( )

Returns the name of the type this node was originally.


bool recording_properties

  • void set_recording_properties ( bool value )

  • bool is_recording_properties ( )

There is currently no description for this property. Please help us by contributing one!

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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