MissingNode
An internal editor class intended for keeping the data of unrecognized nodes.
Description
This is an internal editor class intended for keeping data of nodes of unknown type (most likely this type was supplied by an extension that is no longer loaded). It can’t be manually instantiated or placed in the scene. Ignore it if you don’t know what it is.
Properties
Property Descriptions
String original_class
Returns the name of the type this node was originally.
bool recording_properties
There is currently no description for this property. Please help us by contributing one!
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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