ScrollBar
Inherits: Range < Control < CanvasItem < Node < Object
Inherited By: HScrollBar, VScrollBar
Abstract base class for scrollbars.
Description
Abstract base class for scrollbars, typically used to navigate through content that extends beyond the visible area of a control. Scrollbars are Range-based controls.
Properties
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step |
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Theme Properties
Signals
scrolling ( )
Emitted when the scrollbar is being scrolled.
Property Descriptions
float custom_step = -1.0
Overrides the step used when clicking increment and decrement buttons or when using arrow keys when the ScrollBar is focused.
Theme Property Descriptions
Texture2D decrement
Icon used as a button to scroll the ScrollBar left/up. Supports custom step using the custom_step property.
Texture2D decrement_highlight
Displayed when the mouse cursor hovers over the decrement button.
Texture2D decrement_pressed
Displayed when the decrement button is being pressed.
Texture2D increment
Icon used as a button to scroll the ScrollBar right/down. Supports custom step using the custom_step property.
Texture2D increment_highlight
Displayed when the mouse cursor hovers over the increment button.
Texture2D increment_pressed
Displayed when the increment button is being pressed.
StyleBox grabber
Used as texture for the grabber, the draggable element representing current scroll.
StyleBox grabber_highlight
Used when the mouse hovers over the grabber.
StyleBox grabber_pressed
Used when the grabber is being dragged.
StyleBox scroll
Used as background of this ScrollBar.
StyleBox scroll_focus
Used as background when the ScrollBar has the GUI focus.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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