Joint3D
Inherits: Node3D < Node < Object
Inherited By: ConeTwistJoint3D, Generic6DOFJoint3D, HingeJoint3D, PinJoint3D, SliderJoint3D
Abstract base class for all 3D physics joints.
Description
Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies and apply a constraint.
Tutorials
Properties
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Methods
get_rid ( ) const |
Property Descriptions
bool exclude_nodes_from_collision = true
If true
, the two bodies of the nodes are not able to collide with each other.
NodePath node_a = NodePath("")
The node attached to the first side (A) of the joint.
NodePath node_b = NodePath("")
The node attached to the second side (B) of the joint.
int solver_priority = 1
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
Method Descriptions
RID get_rid ( ) const
Returns the joint’s RID.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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