GLTFTexture
Inherits: Resource < RefCounted < Object
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Properties
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Property Descriptions
int sampler = -1
ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
int src_image = -1
The index of the image associated with this texture, see GLTFState.get_images. If -1, then this texture does not have an image assigned.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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